Commit fe7e0488 by jlc

update:大批量动目标websocket的初步修改

parent e22378a3
......@@ -4,68 +4,6 @@ export function addMovingTargetsWebsocket(viewer) {
console.log('连接开启');
};
let property = new Cesium.SampledPositionProperty();
let start = Cesium.JulianDate.fromDate(new Date()); // 设置时间轴当前时间为开始时间
start = Cesium.JulianDate.addHours(start, 8, new Cesium.JulianDate()); // 开始时间加8小时改为北京时间
let stop = Cesium.JulianDate.addSeconds(start, 400, new Cesium.JulianDate()); // 设置结束时间为开始时间加400秒
viewer.clock.startTime = start.clone(); // 设置时钟开始时间
viewer.clock.currentTime = start.clone(); // 设置时钟当前时间
viewer.clock.stopTime = stop.clone(); // 设置时钟结束时间
viewer.clock.multiplier = 1; // 设置时间倍数
viewer.timeline.zoomTo(start, stop); // 时间轴绑定到viewer上去
viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP; // 循环执行,到达终止时间,重新从起点时间开始
let entity = viewer.entities.add({
availability: new Cesium.TimeIntervalCollection([new Cesium.TimeInterval({
start: start,
stop: stop
})]),
position: property,
orientation: new Cesium.VelocityOrientationProperty(property), // 根据速度计算方向角
model: {
uri: 'https://raw.githubusercontent.com/jinlinchao123/Cesium-assets/main/3Dmodel/ship.glb', //gltf文件的URL
scale: 0.05, // 放大倍数
silhouetteColor: Cesium.Color.fromCssColorString('rgba(0, 255, 0, 1)'), // 船模型边框颜色
silhouetteSize: 1, // 船模型边框宽度
minimumPixelSize: 128
},
path: { // 船路径
resolution: 1, // 这个不知道是啥
material: new Cesium.PolylineGlowMaterialProperty({
glowPower: 0.1, // 颜色透明度
color: Cesium.Color.fromCssColorString('rgba(0, 253, 239, 0.5)') // 路线颜色
}),
width: 2 // 路线的显示宽度
}
});
viewer.trackedEntity = entity; // 视角跟随模型
ws.onmessage = function(event) {
const data = JSON.parse(event.data);
console.log('Received data:', data);
// 更新位置属性
let time = Cesium.JulianDate.addSeconds(start, data.time, new Cesium.JulianDate());
let position = Cesium.Cartesian3.fromDegrees(data.longitude, data.latitude, data.height);
property.addSample(time, position);
};
ws.onclose = function() {
console.log('连接关闭');
};
}
/**
* export function addMovingTargets(viewer) {
const ws = new WebSocket('ws://localhost:8080');
ws.onopen = function() {
console.log('连接开启');
};
let start = Cesium.JulianDate.fromDate(new Date()); // 设置时间轴当前时间为开始时间
start = Cesium.JulianDate.addHours(start, 8, new Cesium.JulianDate()); // 开始时间加8小时改为北京时间
let stop = Cesium.JulianDate.addSeconds(start, 400, new Cesium.JulianDate()); // 设置结束时间为开始时间加400秒
......@@ -156,4 +94,65 @@ export function addMovingTargetsWebsocket(viewer) {
console.log('连接关闭');
};
}
/**
* export function addMovingTargetsWebsocket(viewer) {
const ws = new WebSocket('ws://localhost:8080');
ws.onopen = function() {
console.log('连接开启');
};
let property = new Cesium.SampledPositionProperty();
let start = Cesium.JulianDate.fromDate(new Date()); // 设置时间轴当前时间为开始时间
start = Cesium.JulianDate.addHours(start, 8, new Cesium.JulianDate()); // 开始时间加8小时改为北京时间
let stop = Cesium.JulianDate.addSeconds(start, 400, new Cesium.JulianDate()); // 设置结束时间为开始时间加400秒
viewer.clock.startTime = start.clone(); // 设置时钟开始时间
viewer.clock.currentTime = start.clone(); // 设置时钟当前时间
viewer.clock.stopTime = stop.clone(); // 设置时钟结束时间
viewer.clock.multiplier = 1; // 设置时间倍数
viewer.timeline.zoomTo(start, stop); // 时间轴绑定到viewer上去
viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP; // 循环执行,到达终止时间,重新从起点时间开始
let entity = viewer.entities.add({
availability: new Cesium.TimeIntervalCollection([new Cesium.TimeInterval({
start: start,
stop: stop
})]),
position: property,
orientation: new Cesium.VelocityOrientationProperty(property), // 根据速度计算方向角
model: {
uri: 'https://raw.githubusercontent.com/jinlinchao123/Cesium-assets/main/3Dmodel/ship.glb', //gltf文件的URL
scale: 0.05, // 放大倍数
silhouetteColor: Cesium.Color.fromCssColorString('rgba(0, 255, 0, 1)'), // 船模型边框颜色
silhouetteSize: 1, // 船模型边框宽度
minimumPixelSize: 128
},
path: { // 船路径
resolution: 1, // 这个不知道是啥
material: new Cesium.PolylineGlowMaterialProperty({
glowPower: 0.1, // 颜色透明度
color: Cesium.Color.fromCssColorString('rgba(0, 253, 239, 0.5)') // 路线颜色
}),
width: 2 // 路线的显示宽度
}
});
viewer.trackedEntity = entity; // 视角跟随模型
ws.onmessage = function(event) {
const data = JSON.parse(event.data);
console.log('Received data:', data);
// 更新位置属性
let time = Cesium.JulianDate.addSeconds(start, data.time, new Cesium.JulianDate());
let position = Cesium.Cartesian3.fromDegrees(data.longitude, data.latitude, data.height);
property.addSample(time, position);
};
ws.onclose = function() {
console.log('连接关闭');
};
}
*/
\ No newline at end of file
......@@ -18,16 +18,16 @@ onMounted(() => {
baseLayerPicker: false, // 影像切换
animation: true, //是否显示动画控件
timeline: false, //是否显示时间线控件
infoBox: false, //是否显示点击要素之后显示的信息
infoBox: true, //是否显示点击要素之后显示的信息
geocoder: false, //是否显示地名查找控件
timeline: true, //是否启用时间线控件
fullscreenButton: false,
shouldAnimate: true,
navigationHelpButton: false, //是否显示帮助信息控件
terrainProvider: Cesium.createWorldTerrain({
requestWaterMask: true, // required for water effects
requestVertexNormals: true // required for terrain lighting
})
// terrainProvider: Cesium.createWorldTerrain({
// requestWaterMask: true, // required for water effects
// requestVertexNormals: true // required for terrain lighting
// })
})
addMovingTargetsWebsocket(viewer)
......@@ -48,7 +48,6 @@ onMounted(() => {
}
</style>
<!--
<template>
<div id="cesiumContainer" class="cesium-container"></div>
......@@ -56,7 +55,7 @@ onMounted(() => {
<script setup>
import { onMounted } from 'vue';
import { addMovingTargets } from './function';
import { addMovingTargetsWebsocket } from './function';
let viewer;
......@@ -70,19 +69,19 @@ onMounted(() => {
baseLayerPicker: false, // 影像切换
animation: true, //是否显示动画控件
timeline: false, //是否显示时间线控件
infoBox: true, //是否显示点击要素之后显示的信息
infoBox: false, //是否显示点击要素之后显示的信息
geocoder: false, //是否显示地名查找控件
timeline: true, //是否启用时间线控件
fullscreenButton: false,
shouldAnimate: true,
navigationHelpButton: false, //是否显示帮助信息控件
// terrainProvider: Cesium.createWorldTerrain({
// requestWaterMask: true, // required for water effects
// requestVertexNormals: true // required for terrain lighting
// })
terrainProvider: Cesium.createWorldTerrain({
requestWaterMask: true, // required for water effects
requestVertexNormals: true // required for terrain lighting
})
})
addMovingTargets(viewer)
addMovingTargetsWebsocket(viewer)
};
document.head.appendChild(script);
......
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